Mixed reality (MR), as the name says is a hybrid version. It is also called as hybrid reality. Hybrids reality is a mixture of the virtual and real worlds.
Basically, it is a mixture of things we see in the real world and things that we see on the screen. In other words, it is the merging of real and virtual technology worlds to induce new environments and visualisations. It is expected that this industry will become $165 bn dollars by 2020. Throwing some light on it; mixed reality also encompasses augmented reality and augmented virtuality, both differs a lot.
Virtual Reality (VR) is a digital environment which transposes users. VR takes us to another world than the place where we are via googles or closed visors. Brands like Google, HTC, Intex already has the presence in VR.
Whereas augmented Reality gives more importance to digital content & keeps it up than physical content. Augmented reality is created by putting 2D or 3D content over real world object. Mixed reality is far more advanced than VR as it incorporates several types of technologies.
These technologies can be sensors, advanced optics and next-gen computing power which is combining in one device. This device can offer the user with the aptitude to overlay increased holographic digital content into your time period area, making eventualities that are improbably realistic and mind-blowing.
Mixed Reality works by skimming through the physical environment one is a presence, creates a 3D map of ambiances so the device will know exactly where and how to place digital content into that space – realistically – while allowing you to interact with it using gestures.
In hybrid reality, user is completely involved in the different world, and experience invites digital content into real-time surrounding, and allow one to interact with the environment.
The use of clear lenses, abstraction sound and understanding of physical surroundings can permit holograms to appear, sound and behave like real objects that will create a two-way communication surroundings.
Mixed Reality utilisation is not restricted to any specific vertical or industry & not only restricted to gaming & consoling. It has been used in various segments of business, manufacturing and education worlds with systems. Mixed reality helps in generating a whole new world of interactions, apps, games and experiences we have yet to imagine.
Mixed Reality applications
Simulation-Based Learning: Moving from e-learning to s-learning—state of the art in knowledge transfer for education. Simulation/VR-based training, interactive experiential learning. Package and show solutions with ascendable accredited program development model.
Interactive Product Content Management: Moving from static product catalogs to interactive 3D smart digital replicas. The solution consists of application software products with scalable license model.
Military Training: Combat reality is simulated and represented in complex layered data through HMD.
Real Asset Virtualisation Environment: 3D Models of manufacturing machinery are incorporated into a virtual environment and then linked to real-time data associated with that asset. Avatars allow for multidisciplinary collaboration and decision-making based on the data presented in the virtual environment.
Mixed Reality will be acceptable world wide if the devices are affordable & compatible Brand like Microsoft has already introduced Mixed Reality device called Hololens which cost $3,000 and is a premium device.
Hololens serve enterprise and engineers and does not yet have a mainstream consumer base. There is another device called Meta 2 which was supposed to hit the market at the price point of $949.
For Mixed reality devices, we would be requiring 5G Networks & such devices should not leave any glitch in terms of transferring data or limiting experience.
Devices that are available in the market so far:
Occipital introduced The Bridge MR / VR headset only for iOS devices for $399. A hybrid device (MR/VR HMD) from a bucket of a startup Occipital called The Bridge is designed specifically for iOS with a $399 price. The headset bundles with a 120-degree wide angle lens and a depth sensor called the “Structure Sensor” that Occipital has been working on for several years. This allows it to perform inside-out positional tracking (one that doesn’t rely on external sensors) that could be fast and accurate enough to allow augmented objects to appear anchored in the real world so they actually seem real.
ZapBox – Cardboard Mixed Reality for $30: AR company Zappar announced the world’s first cardboard Mixed Reality headset. It comes complete with cardboard controllers and a special wide-angle camera lens for only $30 on Kickstarter.
CES 2017 also showed some of the great Mixed Reality products. Asus is one the brand which made an announcement to venture into Mixed Reality soon. In nutshell, 2017 will mark an era of digital content in the technology sphere. With this one can expect some of great innovation as well.